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Half life source c2a4c
Half life source c2a4c













half life source c2a4c
  1. #Half life source c2a4c update#
  2. #Half life source c2a4c mods#

  • In "crossfire", one of the most famous multiplayer Half-Life maps, the easel weapons doesn't work at all.
  • half life source c2a4c

    This is noticeable when you break the glass, picking up health kits or something else. All of the maps entities are all duplicated.Besides that, ragdolls in Half-Life: Source were actually much better and felt like actual creatures instead of poorly made dolls. Terrible, broken ragdolls that can be considered as the worst ragdolls ever made, as they fall in many ridiculous poses.The explosive packages and snarks can only be used after the animation is played when changing weapons.The revolver is pretty much broken, as it does little damage to the player at all.Due to lack of improvements, the only reason you would want to get this over the original is if you want to mount Half-Life content to other Source games like Garry's Mod, Portal to play it with the Portal Gun or Left 4 Dead if you want to play it with the infected.For some odd reason, the port uses a fanmade HD texture pack instead of the official one from Gearbox.Both versions are the same price on Steam. There is no cost trade-off for the reduced performance and limited assets compared to the original.In some cases, this led to the graphics actually looking worse in the re-release.

    half life source c2a4c

    The graphics from the original game were re-used poorly, often given only minor adjustments during porting.

    half life source c2a4c

  • Also, it's possible to stun-lock alien grunts at close range by beating them to death with a crowbar!.
  • marines can finally gun down Barnacles rather than ignoring their tongues and get eaten alive.
  • The NPC's AI is downgraded in comparison to the original version, even though the security guards and H.E.C.U.
  • There is also a major graphical glitch in the "c2a4c" map (as a result of the 2013 update), rendering the game virtually unplayable unless the multi-core rendering setting is turned off, or if the map was edited.
  • The crowbar makes a metal-on-metal striking sound even when hitting wooden objects.
  • It is (rather infamously) possible to take down an Apache helicopter with a few Glock 17 rounds.
  • The shading gives some weapons a plastic toy appearance.
  • Some NPCs, such as the Black Mesa Security Guards, shows a chrome-like visual effect on their models.
  • #Half life source c2a4c update#

    It suffers from numerous glitches, which worsened when the game transitioned to Source 2013 in the SteamPipe update, and despite receiving the Source 2022 update (on beta branch), it's still barely fix any of these issues.Of course, it's possible to make maps for the game if you manage to configure it properly.

    #Half life source c2a4c mods#

  • It does nothing to demonstrate the power of the Source engine (except these above additions), other than showing that it's possible to port games and mods from the GoldSrc engine.
  • Opposing Force, Blue Shift and including Decay didn't get their own ports.
  • Despite being a remaster, it's almost look exactly the same as the original, except for largely inconsequential additions (which are mostly done by Source engine itself during conversion) like ragdoll physics, realistic water reflections, replacing the skyboxes with 3D versions (which doesn't fit with low quality textures) and improved lighting.
  • I'd be interested in other users sharing their experience in terms of those temporary load freezes - do you have them too? (Might be shorter/not existent with low res texture pack/different versions?). I seem to remember that I also saw an autoaim option somewhere in the settings, which I might resort to soon. The game has multiple points where it expects you to exercise save/load scamming, you dont have to increase those incidents. Looking at comparison shots, I seam to be playing the hires version though.Īlso - play on easy. Played through the first three areas, I've got frequent temporary freezes when areas get streamed in (about 10 second pauses with sound and image hanging), and loading zones are actually "quite long" as well. With those values on 60 precise movements are still almost impossible, but for movement it feels ok. In my config joy pitch and yaw were already populated, and yaw had a negative value.Īround 60 should be considered "feels good".















    Half life source c2a4c